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Sports Entertainment Gaming Global revenue SEGG

Sales by quarter and over the last twelve months, from 2021.

Last 12 months, to Mar 31, 2026
$1.5M
Latest quarter, Q1 FY26
$1.2M
+437% on a year earlier
Fiscal year 2025
$559.6K
−42% on the year before

Sports Entertainment Gaming Global's revenue was $1.5M over the twelve months to Mar 31, 2026, up 66% on a year earlier.

In its latest quarter, Q1 FY26, it was $1.2M, up 437% on the same quarter a year before.

Revenue over time

Open the interactive chart, with overlays and comparisons

Fiscal year by fiscal year

Fiscal yearRevenueChange
FY2025$559.6K−42%
FY2024$958.6K−86%
FY2023$7M+4%
FY2022$6.8Mn/a

Each fiscal year is the twelve months to its fourth quarter.

Quarter by quarter

QuarterEndedRevenueOn a year earlierLast 12 months
Q1 FY26$1.2M+437%$1.5M
Q4 FY25$6.3K−97%$559.6K
Q3 FY25$137.7K−31%$795K
Q2 FY25$191.8K−25%$857.9K
Q1 FY25$223.8K−14%$923.2K
Q4 FY24$241.7K−96%$958.6K
Q3 FY24$200.7K−30%$6.2M
Q2 FY24$257K−61%$6.3M
Q1 FY24$259.3K−58%$6.7M
Q4 FY23$5.5M+889%$7M
Q3 FY23$285.5K−60%$2.1M
Q2 FY23$655.3K−65%$2.5M

Against its peers

Companies in Technology nearest Sports Entertainment Gaming Global's size, closest first, today.

CompanyRevenue, 12 monthsGrowth
SEGGSports Entertainment Gaming Global$1.5M+66% a year
MSGMMotorsport Games$14.5M+79% a year
FIEEFiEEn/m
NSYSNortech Systems$124.7M+6% a year
Peer median$69.6M

What the revenue tells you

Total sales in the period. On the company page, quarterly bars or the trailing twelve months (TTM), which smooths seasonality.

Growing revenue with shrinking margins is a warning, not a win.

More on Sports Entertainment Gaming Global

Valuation data, not investment advice. Prices as of . Reported figures come from the company's filings with the SEC.