Sports Entertainment Gaming Global price to sales ratio SEGG
Market value divided by revenue over the last twelve months, since 2024.
- Today, Oct 23, 2026
- 2.8×
- 2-year median
- 5.9×
- Against its 2-year history
- 32nd
- percentile: 0 is its lowest day, 100 its highest
- 2-year range
- 0.4× to 183×
- Peer median
- 0.9×
Sports Entertainment Gaming Global's price to sales ratio is 2.8× as of Oct 23, 2026.
That is below its 2-year median of 5.9×, lower than on 68% of days in the last 2 years.
Over that time it ranged from 0.4× in Nov 2024 to 183× in Oct 2025.
The median for 3 technology stocks of a similar size is 0.9×.
Price to sales ratio over time
Year by year
| Year | End of year | Low | High |
|---|---|---|---|
| 2026 so far | 2.8× | 2.8× | 34.2× |
| 2025 | 5.7× | 0.6× | 183× |
| 2024 | 0.9× | 0.4× | 1.2× |
Against its peers
Companies in Technology nearest Sports Entertainment Gaming Global's size, closest first, today.
| Company | Price to sales ratio |
|---|---|
| SEGGSports Entertainment Gaming Global | 2.8× |
| MSGMMotorsport Games | 1.5× |
| FIEEFiEE | n/m |
| NSYSNortech Systems | 0.2× |
| Peer median | 0.9× |
What the price to sales ratio tells you
Market value divided by revenue over the last twelve months. Useful for companies with little or no profit yet, since sales are harder to make negative than earnings.
Ignores margins entirely. A software company at 10× sales with 30% margins can be cheaper than a grocer at 1× sales with 2% margins.
More on Sports Entertainment Gaming Global
Valuation data, not investment advice. Prices as of . Reported figures come from the company's filings with the SEC.