Roblox profit margin RBLX
Gross, operating and net profit as a share of revenue over the last twelve months, from 2020.
- Net margin, 12 months
- −17.6%
- Operating margin, 12 months
- −20.7%
- Net margin on a year earlier
- +6.1 pts
- Peer median
- 10.5%
Over the twelve months to Jun 30, 2026, Roblox kept −17.6% of its revenue as net profit, with an operating margin of −20.7% and a gross margin of 78.9%.
Five years earlier its net margin was −27.2%.
The median for 10 technology stocks of a similar size is 10.5%.
Profit margin over time
Fiscal year by fiscal year
| Fiscal year | Net margin | Operating margin | Gross margin |
|---|---|---|---|
| FY2025 | −21.8% | −25.2% | 78.1% |
| FY2024 | −26.0% | −29.5% | 77.8% |
| FY2023 | −41.2% | −45.0% | 76.8% |
| FY2022 | −41.5% | −41.5% | 75.4% |
| FY2021 | −25.6% | −25.8% | 74.1% |
| FY2020 | −27.4% | −28.8% | 74.0% |
Quarter by quarter
| Quarter | Ended | Net margin, 12 months | Change on a year | Operating margin |
|---|---|---|---|---|
| Q2 FY26 | −17.6% | +6.1 pts | −20.7% | |
| Q1 FY26 | −20.7% | +2.2 pts | −24.0% | |
| Q4 FY25 | −21.8% | +4.2 pts | −25.2% | |
| Q3 FY25 | −21.7% | +9.2 pts | −25.0% | |
| Q2 FY25 | −23.7% | +10.4 pts | −27.3% | |
| Q1 FY25 | −22.9% | +16.3 pts | −26.5% | |
| Q4 FY24 | −26.0% | +15.2 pts | −29.5% | |
| Q3 FY24 | −30.9% | +11.6 pts | −34.9% | |
| Q2 FY24 | −34.1% | +12.7 pts | −37.9% | |
| Q1 FY24 | −39.2% | +4.9 pts | −43.2% | |
| Q4 FY23 | −41.2% | +0.4 pts | −45.0% | |
| Q3 FY23 | −42.5% | −7.4 pts | −45.9% |
Against its peers
Companies in Technology nearest Roblox's size, closest first, today.
| Company | Profit margin |
|---|---|
| RBLXRoblox | −17.6% |
| TTWOTake-Two Interactive Software | −4.8% |
| OKTAOkta | 9.6% |
| UIUbiquiti | 29.3% |
| TWLOTwilio | 20.6% |
| MCHPMicrochip Technology | 9.3% |
| COHRCoherent | 11.3% |
| PEverpure | 5.9% |
| ZSZscaler | −1.9% |
| NTAPNetApp | 19.2% |
| ROPRoper Technologies | 30.2% |
| Peer median | 10.5% |
What the profit margin tells you
Profit as a share of revenue at three levels: gross (after making the product), operating (after running the business) and net (after everything, including tax and interest).
Compare within an industry. 10% is superb for a retailer and poor for a software company.
More on Roblox
Valuation data, not investment advice. Prices as of . Reported figures come from the company's filings with the SEC.