GameSquare price to book ratio GAME
Market value divided by the book value of the company's net assets, since 2024.
- Today, Oct 23, 2026
- 3.0×
- 3-year median
- 0.9×
- Against its 3-year history
- 85th
- percentile: 0 is its lowest day, 100 its highest
- 3-year range
- 0.3× to 6.7×
- Peer median
- 1.9×
GameSquare's price to book ratio is 3.0× as of Oct 23, 2026.
That is above its 3-year median of 0.9×, higher than on 85% of days in the last 3 years.
Over that time it ranged from 0.3× in Mar 2026 to 6.7× in Jul 2025.
The median for 4 entertainment stocks of a similar size is 1.9×.
Price to book ratio over time
Year by year
| Year | End of year | Low | High |
|---|---|---|---|
| 2026 so far | 3.0× | 0.3× | 4.8× |
| 2025 | 0.6× | 0.5× | 6.7× |
| 2024 | 0.6× | 0.5× | 2.6× |
Against its peers
Companies in Entertainment nearest GameSquare's size, closest first, today.
| Company | Price to book ratio |
|---|---|
| GAMEGameSquare | 3.0× |
| TOONKartoon Studios | 0.6× |
| PAAIParadium.AI | n/m |
| ROLRHigh Roller Technologies | 1.9× |
| CURICuriosityStream | 4.1× |
| Peer median | 1.9× |
What the price to book ratio tells you
Market value divided by the accounting value of the company's net assets. Below 1 means the market values the business at less than what it owns on paper.
Book value misses brands, software and people, so asset-light companies always look expensive on it. Most useful for banks and industrials.
More on GameSquare
Valuation data, not investment advice. Prices as of . Reported figures come from the company's filings with the SEC.