FingerMotion profit margin FNGR
Gross, operating and net profit as a share of revenue over the last twelve months, from 2016.
- Net margin, 12 months
- n/m
- not a meaningful number
- Peer median
- 6.2%
FingerMotion's net margin works out at −131% over the last twelve months, but it is not a meaningful number: a margin outside minus 100% to 100% is moved by items that are not sales.
Profit margin over time
GrossOperatingNet
Fiscal year by fiscal year
| Fiscal year | Net margin | Operating margin | Gross margin |
|---|---|---|---|
| FY2026 | −29.2% | −28.8% | 2.9% |
| FY2025 | −14.3% | −16.7% | 7.8% |
| FY2024 | −10.6% | −10.7% | 10.8% |
| FY2023 | −22.1% | −19.6% | 6.8% |
| FY2022 | −21.6% | −21.2% | 12.3% |
| FY2021 | −26.3% | −25.3% | 9.9% |
| FY2020 | −32.9% | −33.6% | 10.6% |
| FY2019 | n/a | n/a | 23.3% |
| FY2018 | n/a | n/a | 4.2% |
| FY2017 | n/a | n/a | 28.3% |
| FY2016 | −90.2% | −87.8% | 55.0% |
| FY2015 | n/a | n/a | n/a |
Quarter by quarter
| Quarter | Ended | Net margin, 12 months | Change on a year | Operating margin |
|---|---|---|---|---|
| Q2 FY27 | n/a | n/a | n/a | |
| Q1 FY27 | −43.1% | −27.8 pts | −42.2% | |
| Q4 FY26 | −29.2% | −14.9 pts | −28.8% | |
| Q3 FY26 | −16.1% | +0.2 pts | −18.6% | |
| Q2 FY26 | −14.9% | +3.6 pts | −16.9% | |
| Q1 FY26 | −15.3% | −2.2 pts | −17.6% | |
| Q4 FY25 | −14.3% | −3.7 pts | −16.7% | |
| Q3 FY25 | −16.3% | −3.0 pts | −16.3% | |
| Q2 FY25 | −18.5% | −5.4 pts | −18.6% | |
| Q1 FY25 | −13.1% | +4.7 pts | −13.5% | |
| Q4 FY24 | −10.6% | +11.5 pts | −10.7% | |
| Q3 FY24 | −13.3% | +12.9 pts | −12.9% |
Against its peers
Companies in Software - Infrastructure nearest FingerMotion's size, closest first, today.
| Company | Profit margin |
|---|---|
| FNGRFingerMotion | n/m |
| MSGMMotorsport Games | 16.2% |
| FIEEFiEE | n/m |
| IDNIntellicheck | 13.0% |
| WFCFWhere Food Comes From | 5.8% |
| CCLDCareCloud | 6.2% |
| FATNFatpipe | n/m |
| NTWKNetsol Technologies | 4.0% |
| Peer median | 6.2% |
What the profit margin tells you
Profit as a share of revenue at three levels: gross (after making the product), operating (after running the business) and net (after everything, including tax and interest).
Compare within an industry. 10% is superb for a retailer and poor for a software company.
More on FingerMotion
Valuation data, not investment advice. Prices as of . Reported figures come from the company's filings with the SEC.